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Real World / Second Life

Tue, Jul 31st 2007: California, USA: Google

Software developers usually confine themselves to working entirely within the runtime environment of a computer just pushing around bits and pixels. Even virtual worlds such as Second Life exist only in the confines of our CPUs. On the other hand, hardware hacking has really taken off in recent years and there are now magazines such as MAKE devoted to modifying everyday objects. It's a lot easier than software jockeys may expect, and this talk will begin with an entertaining exploration of simple ways to get started with linking a computer to real-world objects. But what happens when you knock down the boundaries between the real world and a virtual world? The talk goes on to show specific techniques and examples for linking real-world objects into the Second Life environment so that changes in the real world can be reflected in SL and vice versa. This talk was recorded and can be viewed online at